// Detail texture map file for ze_escapeBy_death level
// [texture name]	[detail texture name]		[hscale]	[vscale]

zmse_001	detail/dt_ssteel1	5.0	5.0	
zmse_003	detail/dt_stone1	10.0	10.0
zmse_004	detail/dt_ground3	10.0	10.0
zmse_005	detail/dt_wood1  	15.0	15.0	
zmse_006	detail/dt_conc	        10.0	10.0
c3a1_crate1	detail/dt_ssteel1	5.0	5.0
c3a1_crate2	detail/dt_ssteel1	5.0	5.0
c3a1_crate3	detail/dt_ssteel1	5.0	5.0
bcontainer1	detail/dt_ssteel1	5.0	5.0
bcontainer2	detail/dt_ssteel1	5.0	5.0
bcontainer3	detail/dt_ssteel1	5.0	5.0
crate08		detail/dt_wood1	        10.0	10.0
crate08b	detail/dt_wood1	        10.0	10.0
crate10		detail/dt_wood1	        10.0	10.0
crate13		detail/dt_wood1	        10.0	10.0
crate22		detail/dt_wood1	        10.0	10.0
crate25		detail/dt_wood1	        10.0	10.0
c1a1_crate2	detail/dt_ssteel1	10.0	10.0
+0~metalstch2	detail/dt_ssteel1	10.0	10.0
+a~metalstch2	detail/dt_ssteel1	10.0	10.0
generic011	detail/dt_metal1	10.0	10.0
out_snbag	detail/dt_conc	 	10.0	10.0
~lab1_comp3f	detail/dt_metal1	10.0	10.0
generic108a	detail/dt_metal1	10.0	10.0
babtech_ceil01	detail/dt_ssteel1	5.0	5.0
+0~fifties_lgt2	detail/dt_metal1	10.0	10.0
+a~fifties_lgt2 detail/dt_metal1	10.0	10.0
{ladder2	detail/dt_metal1	10.0	10.0
trk_bed		detail/dt_conc		10.0	10.0
{fence		detail/dt_metal1	10.0	10.0
{out_net1	detail/dt_ground3	10.0	10.0
{zm2_etc51	detail/dt_metal1	10.0	10.0
stripes2	detail/dt_metal1	10.0	10.0
RED		detail/dt_metal1	10.0	10.0